top of page
  • itchio-textless-white
  • Youtube
  • White LinkedIn Icon
  • GitHub-Mark-Light-120px-plus
stsc_background_5_edited.jpg
Retro-engineering of Slay The Spire in Unity

As a design & development challenge, I reproduced the core gameplay and game feel of the roguelike deck-building RPG Slay The Spire, with customizable and designer-friendly game systems (cards, items, enemies & levels), state machine-based turn logic for enemies, and a procedurally generated map.

tg_background.png
Unity apps for research in cognitive psychology

As a doctoral researcher in cognitive psychology, I worked 4 years on Behaverse, designing & implementing Unity apps for research: an online battery of 16 cognitive tests, and a multi-tasking video game to train visual attention currently being tested on 200 participants.

Image de Alex Lehner

OTHER PROJECTS

CONTACT

You can email me at emmanuel.schmuck@gmail.com

TECHNICAL GAME DESIGNER
UNITY DEVELOPER  —  FREELANCE

Emmanuel schmück

Image de GuerrillaBuzz Crypto PR

Hi! I’m a French game developer & designer with 5 years of development experience, working on Unity applications for research in cognitive psychology, and on personal game development projects to expand my skill set and explore new concepts. I enjoy designing systems, prototyping features, and polishing every aspect of the game feel.

 

I love working in human-scaled, interdisciplinary teams, ideally on games whose purpose goes beyond pure entertainment!

bottom of page